Your city deserves better transit. Prove it.

Your first stop is the start of something bigger. Connect the city with buses, trams, metro and regional rail, choose how often they run, and see how your decisions change the way people travel.

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A Hong Kong network in the network view at midnight, with demand streets, city requests and the Tsuen Wan Line's results open
5 cities ready to play No install. No account.
Preorder full version of Takt€15 until 30 November
€15€19
  • 10 cities included:
    Berlin, Amsterdam, Hong Kong, New York, Toronto,
    Warsaw, Istanbul, Los Angeles, Tokyo and London
  • New cities every month
  • Every future update forever included
  • One payment, no account, works on three devices
Berlin Hauptbahnhof at night in Takt

Pick a city. Build it from scratch.

Berlin, Amsterdam, Hong Kong, New York and Toronto are ready to play, free during beta. Every city starts empty, but each one gives you a different problem to solve. 1.0  Cities
Berlin's streets and demand districts in Takt's dark map view
BerlinCity centre · Surrounding towns

Berlin is used to having transit everywhere. This time, it starts with nothing. Rebuild the city from the first bus stop up, find the corridors that deserve the big investments, and see whether your Berlin works better than the real one.

Amsterdam in Takt: the canal ring and the demand around it
AmsterdamCanals · Tram corridors

Plan around the canals and build trams along mapped corridors such as Leidsestraat and Utrechtsestraat. City requests follow official districts. Connect surrounding towns to unlock their local requests. Includes detailed Dutch aerial imagery.

Hong Kong in Takt: dense demand around Victoria Harbour and the new towns
Hong KongVictoria Harbour · New towns

Hong Kong fits homes and jobs between steep hills and water. The harbour divides its busiest districts, while the new towns reach far north. Build the crossings and feeder lines that make one network from all of them.

New York in Takt: Manhattan, the neighbouring boroughs and the New Jersey waterfront in the dark demand map
New YorkFive boroughs · River crossings

Manhattan draws commuters from across the boroughs and the New Jersey shore. Connect neighbourhoods, choose your river crossings, and build a network that reaches beyond the island.

Toronto in Takt: downtown by the lake, North York and the cities around it in the dark demand map New
TorontoLake Ontario · The cities around it

Toronto packs its jobs into a few square kilometres by the lake, while almost as many people live in the cities around it, where nearly every home has a car. Link downtown with the towers up north and the suburbs, and find the corridors where transit can win.

Warsaw in Takt: demand on both banks of the Vistula
WarsawSoonAcross the Vistula

Warsaw is split by the Vistula. People and jobs sit on both sides, so sooner or later your network has to cross it. Start cheap, find the routes that work, then decide where the big crossing is worth the money.

Istanbul in Takt: both shores of the Bosphorus, demand pressing on the crossing
IstanbulSoonAcross the Bosphorus

Istanbul is huge, and the Bosphorus splits it in two. You start with enough money to think big, but every crossing is expensive. Build the right links between the two sides without spending the whole budget on one idea.

Los Angeles in Takt: the basin from Santa Monica to Downtown, demand spread thin across it
Los AngelesSoonLong distances · Fast roads

In Los Angeles, the car is winning before you build anything. Distances are long and the freeways are fast. Find the corridors where transit can actually compete, because an expensive line is useless if nobody chooses it.

Want your city next?

Upvote a city's comment or suggest a missing city in our Reddit post.

A closer look

A dense inner city, with towns all around it.

Play Takt in Berlin→
Berlin's demand in Takt: the streets people travel, the places and the city requests, before any line is built 1 2 3 4 5 6
Mitte
91,477 jobs
More jobs than any other neighbourhood.
Prenzlauer Berg
163,730 people
More people than any other neighbourhood.
Charlottenburg
71,402 jobs
A second centre, in the west.
Dahlem
35,870 jobs · 16,809 people
More jobs than people who live there.
Tempelhofer Feld
An old airfield in the middle of the city. Nobody lives on it.
Marzahn
111,167 people
About 12 km from Alexanderplatz.
← Potsdam 182,864 people
↓ Schönefeld 31,445 jobs the airport town
  1. Mitte 91,477 jobs
    More jobs than any other neighbourhood.
  2. Prenzlauer Berg 163,730 people
    More people than any other neighbourhood.
  3. Charlottenburg 71,402 jobs
    A second centre, in the west.
  4. Dahlem 35,870 jobs · 16,809 people
    More jobs than people who live there.
  5. Tempelhofer Feld
    An old airfield in the middle of the city. Nobody lives on it.
  6. Marzahn 111,167 people
    About 12 km from Alexanderplatz.
  7. Potsdam 182,864 people
    South-west, past the edge of this picture.
  8. Schönefeld 31,445 jobs
    The airport town, south-east past the edge.
3,593,038people in Berlin
1,690,004jobs in Berlin
800,352people in Potsdam and 36 more towns
1,682 km²of map to build on
97neighbourhoods in Berlin
The Ring around Berlin's inner city in Takt, with the demand inside it
1,027,006

people live inside the Ring.

With 543,594 jobs, on 84.5 km²: a tenth of Berlin's land.

Friedenau's blocks in 3D in Takt
17,132

people per km² in Friedenau.

The densest neighbourhood is not Mitte, with 9,416 per km², but the old blocks around it.

Berlin with Potsdam, Falkensee, Teltow and the other towns around it in Takt

Potsdam and 36 more towns

The map goes past the city limit. 800,352 people live in the towns around Berlin.

The Oberbaum Bridge over the Spree in Takt, on Berlin's official aerial photos

Berlin's own aerial photos

20 cm a pixel, taken in 2024. Pick them in the game's map looks.

Sources: People Zensus 2022, Statistische Ämter des Bundes und der Länder, dl-de/by-2-0 · Jobs and streets OpenStreetMap, © OpenStreetMap contributors · Aerial photos Geoportal Berlin, Digitale Orthophotos 2024

Real city. Real demand. Real money. The city already has people going to work, school, shops and everywhere else. Most of them can already drive. Your network has to give them a better option.

FIG 0.1
Put stations where people are
A stop only helps the people who can walk to it.
FIG 0.2
See the price before you build
Street, bridge or tunnel, every kilometre has a real cost.
FIG 0.3
Choose how often it runs
More trains win more riders, but they cost more to run.
FIG 0.4
Finish the year
Takt plays out a whole working day: who rides, who changes, who stays in the car.
FIG 0.5
See how it went
Every line’s riders, crowding and money, in one report.
FIG 0.6
The city pays you back
Connect the places that ask for it, and their grants pay for your next line.

The answers are on the map

Find busy stops, slow sections and weak connections. Choose a layer in the Stations, Lines or City group to plan your next change. 2.0  The map

How close is it to the real city?

We compare modelled ridership with published figures for real networks. This Berlin comparison records the result for the model and city data from 26 August 2026. 3.0  The check
Real networkTakt predictsPublished ridershipRatio
U-Bahn + S-Bahn, rail-only run2,920,623~2,900,000 101%
All Berlin, 345 lines4,588,528~4,300,000 107%

These are daily boardings. A journey with a transfer can board more than one line. The full network includes buses and trains competing for the same trips. The rail-only run includes U-Bahn and S-Bahn services without buses.

Frequently asked questions

Quick answers about the game as it works today.

What is Takt?

Takt is a transit planning game played on real cities. Start with nothing, build bus, tram, metro and regional rail lines, and decide how often they run. Then see who uses your network, who keeps driving, and whether you can afford it.

How do I play?

Pick a city, press + to start a line, and plan directly on the map. Add the work to the current year, then finish the year when you are ready. Takt builds the plan and calculates its exact result. The guide explains buses, trams, metro, rail and the rest with pictures.

Can I build without a budget limit?

Yes. Turn on Sandbox mode in the Dashboard, under Capital & funding. You can keep building when the construction budget runs out. Costs still count, and construction times and the passenger simulation still apply. You can switch it on or off in an existing game.

How do I save my game?

Open Saved games, enter a name and choose Save new. Each saved game has separate Save and Load buttons. Loading asks for confirmation and keeps your current game under Recovery copies. Saving over a game also keeps its previous version there. Download a .takt file to keep a copy outside the browser.

Is Takt free?

Yes. Berlin, Amsterdam, Hong Kong, New York and Toronto are free to play during beta. Berlin and Amsterdam will stay free. Later cities will be available individually or in packs. All cities play by the same rules. You only pay for more places to play.

Is it really a simulation of my city?

It uses the real city as its starting point. Streets, homes, jobs and places come from map and census data. Takt compares your service with driving, walking and cycling. Trips and travel choices are estimates. The Berlin comparison above shows a check against published ridership.

When can I play it?

Right now. Berlin, Amsterdam, Hong Kong, New York and Toronto are open in your browser, free during beta and without an account. Takt is still in beta, so expect a few rough edges while I keep building it.

Which cities will there be?

As many as I can make. Berlin, Amsterdam, Hong Kong, New York and Toronto are open now. Warsaw, Istanbul and Los Angeles come next, and more cities after them. Which city do you want? Vote for it or suggest it on Reddit ↗. The votes help me choose the next city.

Who is making this?

I’m David Karpik, an independent developer in Germany. I build Takt, the model behind it and the cities you play on. I also built Clickport, an analytics product, dark and dense like Takt, and countless other web projects since 2005.

Changes

What changed in the game, by date. A player gets each change on the next page load.

9 Oct 2026v0.26
  • New city: Toronto. Build transit for Toronto and the five cities around it, on real aerial photos.
  • Simpler line building. Click a line, then hover over an end station to keep building, or click between two stations to add one.
  • Smooth curves, easy connections. Your line bends round each waypoint in one smooth curve. Near another line’s station, your cursor is pulled onto it.
  • New Served well metric. It replaces Satisfied and shows how well your network serves people: the trips it carries, how fast they are compared to the car, waiting, changes and crowding.
  • Real tracks and stations. The new Tracks & stations layer shows the city’s real railways, metros and trams.
  • More money for new games. Every city now starts with enough for about 42 km of metro tunnel.
  • Full changelog on Reddit ↗
2 Oct 2026v0.25
  • A new dashboard. See all your lines in one table, with each change since last year.
  • Smoother building. Improved station and cursor handling.
  • Better city maps. Fixes for Hong Kong Light Rail, Berlin buses and Amsterdam road works.
28 Sept 2026v0.24
  • See who your stations reach. The new Station reach layer highlights streets within your operating and planned stops’ walking radius. While placing a stop, see the extra residents and jobs it reaches. Reach uses straight-line distance.
  • Smoother trains and buses. Vehicles move more smoothly on busy networks. Demand streets and traffic use less memory while keeping the same map detail.
  • Give your stations local names. Choose names from nearby places, or rename a whole line’s stations with a preview. Your custom names stay unless you choose to replace them.
  • Undo and redo beyond building. Press U to undo and R to redo, even after leaving building mode. Undo now keeps your last ten steps to reduce memory use.
  • More flexible shared tracks. Branch between stations without adding a stop. New stations on shared track serve the lines using it, and connected track plans join the year plan together.
  • More ways to connect towns. Journeys with up to two transfers now count towards town connection targets and grants, provided they meet the journey-time target.
25 Sept 2026v0.23
  • New York is here. Connect Manhattan, the boroughs, and the surrounding towns. Plan your river crossings and build a network that brings the region together.
  • Smoother maps. Zooming is faster across all cities, with the biggest improvement in New York.
  • Make your network your own. Name your transport company, choose from 30 logos, and pick an accent colour. Your company name and logo also appear on shared network images.
  • See your busiest routes. The new Passenger flow layer shows daily passenger numbers along each section, with wider lines for busier routes. Shared sections combine passengers from all services. New line statistics show total passenger distance and average daily traffic along the line.
  • Reshape your network with the bulldozer. Remove stations, stops, and route sections across all transport modes, or open a ring line by removing one section. Hover to preview each removal. Cancelling unbuilt sections is free; built removals take effect when you finish the year.
  • Run metros every two minutes. Give busy lines more frequent service wherever track and station capacity allow.
  • Extend shared platforms once. Services using the same platform now share its length and extension costs. Pay for one extension, and every service calling there benefits when it opens.
  • Better protection for your saves. Failed saves can retry, and older tabs are prevented from overwriting newer progress. Clearer warnings explain when saving is blocked and what you can do next.
  • More consistent construction costs. Paid track costs stay recorded when services are parked or removed, and loading fixes prevent inflated construction bills. The budget display explains how much money remains available and how much is reserved.
  • Smoother route editing. Bus and street tram gaps reconnect along roads, while off-street tram stations and waypoints stay where you placed them. Press U to undo and R to redo while building.
  • Reconnect after demolition. Demolished stations no longer force you to rebuild through their old positions when the track on both sides is gone.
  • Smaller fixes throughout. Shared games retain Sandbox mode, live traffic returns correctly after map-style changes, and station figures and line tooltips receive corrections. Hong Kong’s airport area also has a clearer name to distinguish it from Tung Chung Town Centre.
21 Sept 2026v0.22
  • Build beyond your construction budget with Sandbox mode. Switch it on or off inside an existing game. Costs, construction times and the simulation still apply.
  • Save a timetable with a name and reuse it on other lines, across games and cities in the same browser. Each line keeps its own copy.
  • Shared and parallel track follow the stations you choose. Skip intermediate stops or click away to continue on your own track. Curved approaches, level changes and rebuilding gaps beside shared track work more consistently.
  • Game-file downloads and shared networks are compressed, and shares support larger networks. A saved game that fails to open is protected from being overwritten by autosaving.
  • The city menu puts the three playable cities first, followed by the suggest-and-vote link. The info button beside your active city opens its information.
19 Sept 2026v0.21
  • Building metro and rail track got much easier and more intuitive. Draw your line to a station of another line and keep clicking its next stations: your line runs on the same track, at no cost. Want your own track? Click anywhere else. Lines can meet at any angle, and a second track beside another line takes one click for each station. When you delete a line, choose to keep its track or to remove it; track that another line uses always stays.
  • Stations look like real stations. Platforms follow the curve of the track. A big station with several tracks gets one hall with a glass roof, and trains drive in and out under it.
  • Saving big networks no longer makes problems, and Network view is much faster on big networks.
17 Sept 2026v0.20
  • Read your network as a transit map in Network view. Separate service colours, clear station markers and line badges make shared routes and interchanges easier to follow.
  • Click a line badge on the map to open its line card. Click it again to show only that service.
  • Share larger networks with saved games up to 20 MB, increased from 5 MB.
  • Build parallel replacements with separate platforms at both ends, including beside shared track. Remove obsolete isolated stations after their adjacent track is gone.
  • Build along corrected Hong Kong Light Rail corridors in Tin Shui Wai and Tuen Mun with the tram tool.
15 Sept 2026v0.19
  • Build parallel metro and railway tracks to add capacity beside a busy route. Remove and rebuild individual track sections while keeping the stations and timetables.
  • Edit timetables more smoothly in large networks. Advice explains crowded services and helps you choose more departures, longer platforms, parallel tracks or another route.
  • Severe overcrowding reduces satisfaction more strongly when you finish a new year. The Year report identifies affected lines, hours and busy sections; earlier scores stay unchanged.
  • Read running speeds, station boardings, transfers, frequency and shared-track capacity on the map. Grouped layer controls make these views easier to find.
  • Amsterdam gains missing tram connections and bus roads. Hong Kong airport trips now connect to nearby terminal stops and Airport Station.
11 Sept 2026v0.18
  • Hong Kong is open. Build bus, tram, metro and rail lines across Hong Kong Island, Kowloon and the New Territories.
  • Review construction and timetable changes before finishing the year. Confirm the plan or return to the map to keep planning.
  • Reopen saved Year reports to review passenger numbers, crowding and funding. Test timetable suggestions before adding them to your plan.
  • See each district's daily journeys and share of trips carried, with changes from the previous year. Search all districts and towns.
  • Join shared metro and rail tracks with curved connections and a preview of construction costs. Closing a ring keeps the track you already built.
7 Sept 2026v0.17
  • Click the capital amount to open the new Dashboard. Overview compares completed years with headline trends, network growth, income and operating-cost charts.
  • Search and sort lines by riders, crowding, income, cost and result. Open a line for its busiest stations, section loads and available yearly history.
  • Finances keeps the selected year's accounts together. Projects shows the current construction plan beside the work recorded in an earlier year.
  • Capital & funding shows five Jobs, five Homes and five Towns matching the map, with pictures and progress. Click any part of a card to show its place.
  • See further targets, search all funding conditions and read payment history. Eligible districts can earn grants at year end without a previous offer.
  • Permanent funding continues at 6%, 8%, 12%, 16% and 20% ridership. Regional awards reward 5, 10 and 15 connected towns after the 4% ridership award.
  • Berlin's playable streets and demand now extend across its mapped surrounding towns, including Potsdam. Official district and town boundaries support grant details.
  • Duivendrecht and Ouderkerk aan de Amstel have separate boundaries and grants, as do Muiden and Muiderberg. Existing games keep their network and recorded years.
  • Line loads shows the busiest load on each section. Click a section to open its line's Full station view, with the highest loads first.
  • Choose the existing railway to reuse at an interchange and see its exact route. Leaving shared rails requires an explicit choice to build new track.
  • Add a station to built metro or rail without moving its existing alignment or charging for that track again. Undo keeps changes in planning.
  • Saved games restore district walk coverage, shared networks load more reliably, and large-network line cards open faster. Operating results stay separate from construction money.
5 Sept 2026v0.16
  • The compact menu bar gives each network figure its own icon and details. Capital and the yearly plan sit together, with clearer fonts and quieter panels.
  • Save and load games with separate buttons. Recovery copies keep your previous game when you load another game or save over an existing one.
  • Station removals appear on the map while you plan. Remove a terminus, then extend the new end before finishing the year.
  • Hide individual lines or whole transport types on the map. Hidden services keep running and stay in the line list.
  • Amsterdam has official district boundaries, updated home and job locations, and access to existing tram corridors. Demand streets show workplace demand more clearly in Berlin and Amsterdam.
  • Existing v0.15 Amsterdam games keep their network and progress. Saved year figures remain visible until Finish year calculates results on the updated map.
4 Sept 2026v0.15
  • Plan lines, stations and track changes without waiting for the whole city to recalculate. Finish the year to build the plan and calculate its exact result.
  • Capital now keeps yearly results for riders, changes, walk reach, satisfaction, money, districts and towns.
  • Saves from before v0.15 stay unchanged and cannot open in yearly planning. Start a new city to use v0.15.
  • New v0.15 share links keep the current year, capital, projects and yearly history when you open them on another device.
3 Sept 2026v0.14
  • Large cities load faster and use less memory.
  • Large networks stay responsive while you build, open line cards and move around the map.
3 Sept 2026v0.13
  • Waypoints now shape only the new section. Track already planned or built stays where you placed it, and waypoint mode no longer pulls towards other lines.
  • The demolition preview now marks the buildings under the planned curve. Its building count and price use that same curve.
  • Built connections can earn city grants while another line remains as a blueprint. Free fares no longer unlock permanent capital votes.
2 Sept 2026v0.12
  • Large networks recalculate much faster after a line or station changes. Smaller networks keep the direct calculation that is faster for their size.
  • A saved game can now leave the browser. Download a portable .takt file from Saves, then open that file on this computer or another computer.
31 Aug 2026
  • Lines carry a code on a badge, the way the city signs its own: in Berlin U1 on a square, S1 on a pill, M1 and bus 100 on a rectangle. Click the badge to set the code, its shape and its colour, or reset it to the city's sign.
  • The line list can be sorted. The button above it lists the lines by number, by riders or by type, with the metro lines first. Each line keeps its number.
  • Stations can be renamed. Click the pen beside a station in the line's station list and type a name, or take the name of a well-known place nearby, such as a square, a stadium or a hospital.
  • A line opens on its own: while its card is open the other lines step aside, and "All lines" above it brings the list back in its order. The open line's name stays at the top while you scroll through its card.
  • Saves live in the browser's own database now. A big city no longer fills the storage and stops saving.
30 Aug 2026
  • The city only asks for districts and towns that a bus stop can reach.
29 Aug 2026
  • Metro and railway lines can now run on another line's track and branch off it. Choose R in the line card, click two stations of the other line, and the section between them costs nothing to build.
  • Commuter towns now measure their trip to a visible Centre point. Click the marker to see how many towns are connected, or open a town to see the route and travel time it is judged on.
28 Aug 2026
  • Amsterdam is open. Click the city's name in the bar to switch.
  • A city greets you while it loads: its coat of arms, what it is and what the game asks, over the loading bar. The first time it waits for Start; "About" in the city list brings it back.
  • The city's requests changed. Districts stay inside the city, the nearest towns come first, three at a time, and a town counts as connected with one change onto another of your lines, within 1.6 times the drive.
  • The key stations stay on the map when the stations layer is off.
  • The bar, the layer list and the panels click when you press them. The Sounds switch turns it off with the rest.
27 Aug 2026
  • A district disappears from the map once the city has paid you for it. Its card shows one number: the share of its people who can walk to a stop.
  • A selected station says what the next click does: click it again to build from here, or click an end station. The line list's hint says the same, and every guide page for a mode explains how to continue a line from a station it already has.
  • A town's card says why it does not count as connected yet, and what would connect it: the trip has to be on one line, under 1.6 times the drive, and a tram with forty stops cannot do it where an express, a metro or a railway can.
  • A guide to the game: the question mark in the top bar opens eight short pages with pictures. How to lay a bus, a tram, a metro and a railway, set the takt, change a line and read the numbers.
26 Aug 2026
  • Tell the developer what you think: the bug in the top bar opens a feedback box. Wishes, improvements, bugs, everything is welcome.
  • The card you share draws your network like a printed transit map: straight runs, soft bends, clear station marks, upright names. The share dialog also downloads a big version for posting.
  • Take a middle stop out of a bus line and the bus finds its way between the neighbours again. Reserved track, rails and tunnels keep their alignment.
  • An interchange with platforms apart shows the sign at each platform and the walk between them.
  • A bus or tram that joins a metro or rail station stops on the nearest street, and the card says how far the walk is. A station the line already calls at cannot be joined twice.
25 Aug 2026
  • The cities that are not open yet take votes: pick one in the city menu, see the four maps, vote for the ones you would play.
  • Share this city draws a card of your network with its figures, gives you a short link, and downloads the card as PNG or SVG. A chat shows the card for the link, and on a computer the link opens the network in the game.
  • The people and jobs a station reaches are counted to its mode's walk: 500 m for a bus, 600 for a tram, 800 for a metro, 1,500 for a train. It was 800 m for every mode.
  • A place card beyond walking reach says so, instead of naming a stop kilometres away.
  • A stop along a street is named by its nearest crossing, Turmstr./Beusselstr., the way real stops are. Stops you named yourself keep their names.
  • Every colour means one thing: red is a verdict, amber a warning, blue the plan, green what a click would earn. Everything else is grey, and a selected control is brighter.
  • The layer bar is open on a first visit. The Takt mark in the top bar opens this page in a new tab.
  • A line with one station shows it in its card, and the top bar counts it.
  • Take a station out with the × in its row. On a built line, Build removes it; a lone station goes at once.